Level cap has been increased to 40 on 13 December the same year. On 20 June 2013 the level-cap of the North American version was extended to 60, allowing players to learn two EX skills. On 24 October, the North American version extended its level-cap to 50, giving the players the ability to learn their 3rd sub-class. The first Dragon class nest, Sea Dragon Nest, has been released on 24 July. The Tinkerer class was added in the June 2012 patch. In mid-December, the North American version has extended its level-cap to 40, giving the player the ability to learn their 2nd sub-class's final skill. Characters, items and skill from the open beta test were not cleared, so players kept the progress they made in the OBT. The North American version was level-capped at 32 with the Saints Haven release on September 28. The game was slated to go live on August 11, but this date was pushed back. Dragon Nest open beta testing opened on July 26. Closed beta testing period was June 15-20. Originally, Dragon Nest was scheduled for a mid-2010 release, but was delayed to Summer of 2011. In 2009, Nexon America acquired the publishing rights of Dragon Nest for distribution in North America. The players as heroes of Alteria must comb the land fighting evil dragons in order to find power stones that enable them to communicate with the sleeping goddess in order to find the grail, wake her and save the world. The poison can only be cured using an antidote made using the source of the poison itself, Vestinel's magic grail, which has disappeared somewhere within Alteria. The Goddess Althea, creator of the land of Alteria (Altea in the NA version, Lagendia in the SEA version), is poisoned by her evil sister Vestinel.
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